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Zink Brings Conformant OpenGL On Imagination GPUs

Imagination Technologies announced very exciting news: The company is now using Zink for full OpenGL 4.6 support.The solution is the first product to be officially conformant using Zink.
The post Zink Brings Conformant OpenGL On Imagination GPUs appear…

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Mesa 22.2 Graphics Stack Brings Improvements for Halo Infinite, Minecraft, and Other Games

Major highlights of the Mesa 22.2 graphics stack series include the ARB_robust_buffer_access_behavior extension for the D3D12 Gallium driver, GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support for the D3D12 and Zink drivers, variablePointers…

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Mesa 21.3 Graphics Stack Is Here with Zink, RADV, and Panfrost Improvements

Mesa 21.3 is here three and a half months after Mesa 21.2 to further improve Linux’s number one graphics stack. It brings many great improvements, starting with official OpenGL ES 3.1 compliance for Collabora’s Panfrost driver, threaded shader compilation for the Iris driver, OpenGL ES 3.2 support for the Zink driver, and support for AV1 […]

The post Mesa 21.3 Graphics Stack Is Here with Zink, RADV, and Panfrost Improvements appeared first on Linux Today.

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Mesa 21.2 Released with New Features, Improved Support for Many Games

Mesa 21.2 has been in development for the past three months and brings a plethora of new features to the RADV (Radeon Vulkan) driver, in the form of several Vulkan extensions to improve support for Vulkan apps/games, as well as OpenGL ES 3.1 support on GT21x hardware and the Panfrost driver, wideLines support on lavapipe, […]

The post Mesa 21.2 Released with New Features, Improved Support for Many Games appeared first on Linux Today.

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